Tuesday, 30 September 2008

Virunga National Park Promo

If you're a fan of mountain gorillas (and who isn't?) then you might like this unofficial promo I worked up for the new Virunga National Park web site using pics sent in an email...



Check out the web site at: www.gorilla.cd

Friday, 26 September 2008

Holden and Ewing's Eye Candy Project Now on Sale

Paul Holden and Al Ewing's Eye Candy comic - the world's first comic for kids for the iphone (mentioned earlier this week) - is now on sale from the Apple Store.

The first issue of the digital comic features the Masked Marshal in "Mah Pony Must be Punished!", written by Al and drawn by Paul.

"This is the Masked Marshal's return to the comics field with a full seven more panels to play with than he had before," says Al. "I do miss the old hypercompressed days when we tried to fit an entire issue into one panel - top that, Grant Morrison! - but those good times had to end and I'm glad to see all those old characters getting a new lease of life instead of rotting away in Comics Limbo with poor Awkwardman, who can't even get a guest slot in an ultra-high profile 3D comic."

Go to the iTunes store now - if this link doesn't work, look under 'Books' and 'Blue Pilot Software' - and spend just fifty-nine pence (Yes, fifty-nine pence only!) on what Al says will "likely be the future of the kids-comics industry!"

And he argues, it's either this or Dandy Extreme...

Buy Eye Candy #1 from the Apple Store
Comics for more than just the iphone from ROK Comics

Mind Reading Mobile!

The future (of playing games on your phone) has arrived. San Jose-based company Neurosky Inc. has developed a prototype of a mobile phone which reads brain waves and uses them in its applications. Premiered at a technology exhibition in San Francisco a week ago, web site TechOn reports the headset-shaped system consists of a sensor to read brain waves, digital signal processing part and so forth. The sensor contacts with a point on user's forehead.

By reading brain waves such as α and β waves, the system can roughly measure the degrees of brain's relaxation and concentration, NeuroSky said. The data of brain waves can be displayed on the screen of a mobile phone by using a visualizer or can be used to control the movement of a video game character.

By concentrating on objects and entering a zen-like state, attendees at the Game Developer's Conference in managed to push, pull and even burn on-screen objects.

NeuroSky has already sold development kits to home game console makers and game software developers, and they can now develop systems that use brain waves for operations. The company says it already has more than nine corporate customers.

The company exhibited the new system to show the usefulness of mobile phone application software developed by the kit.

"We prototyped and demonstrated the system to make it possible for our customers to imagine headset-like products," the company told Tech-On. For the future, the company is considering developing not only the systems that control home game consoles and mobile phones by brain waves but also those that control home-use audio-visual equipment.

"Project Millennia" is a multi-biosensor headset, initially targeting the gaming and market research industries and NeuroSky has teamed with technology partners Ascend Visual Systems, Inc., Eye-Com Corporation and Memsic, Inc. to support their phase-one objectives. These include the integration of brainwave (EEG) translations, 2-D accelerometer motion, eye-tracking and 3-D surround sound into a single headset.

The technology will be utilized to control various aspects of an avatar's movement and demeanor.

"NeuroSky´s breakthrough technology is creating a new dimension in human and machine interaction," said Ascend CEO Chern Lee. "Built with Essential Stereo technology, we are excited to incorporate the surround sound audio module with NeuroSky´s headset to create very natural sound effects while also offering comfort and reducing ear fatigue for gamers".

"Eye-Com Corporation envisions that the jointly developed Project Millennia by Eye-Com and NeuroSky will greatly change the way end-users interact with the simulated and real worlds. The integration of optical and neural sensory data has the opportunity to open doors that we have never considered," said Eye-Com CEO Dr. William Torch. "Think about how interactive games will change by giving the end user another tool to play the game – with and without manual dexterity! Think about how the games themselves will change 2008 and the future!"

"Memsic is excited to be working with NeuroSky to incorporate our proprietary accelerometer technology into their next generation gaming headset," says Dr. Yang Zhao, CEO of Memsic, Inc. "Moving forward I believe that there are many additional areas our companies can collaborate to create other groundbreaking applications and products".

Friday, 12 September 2008

ROK Comics Goes Free To View

ROK Comics has announced many of the comics published on the service are now Free To View on the web in an ad-supported format.

Marking a major change in the way ROK Comics promotes its comics to mobile service, almost all the comics on the web site (www.rokcomics.com) are now Free To View online.

ROK Comics, which offers comic creators and comic publishers the means to create comics in a format suitable for mobile phone presentation via WAP sites, is also making strips viewable via its web site in an ad-supported format.

The online versions of the strips can be embedded on almost any web site using players similar to many video sharing sites such as ROK’s own Newsjack.tv service or sites such as YouTube.

“We have allowed limited viewing of Pro Comics online since the service began last year,” explains Managing Editor John Freeman, “but an opportunity has arisen for us to promote the service in an ad-supported format on the web, and we’ve chosen to try that route.

“We think this is an appropriate move for ROK Comics,” added ROK Media CEO Graham Baines. “It enables full promotion of most of the comic brands we feature.”

There will be some territorial and contractual restrictions on certain strips being published under license but top independent creator strips such as David Fletcher’s humour strip Crumb, Ian Gibson’s quirky Annie Droid, Chris Reynolds’ superheroine series Moon Queen, Rich Diesslin’s Mobile Gospel, Kennedy Rose’ hilarious Anomaly, Rodrigo Ricci’s vampire tale Ligeia, John Maybrury’s SpaceBabe and Josh Alves’ Tastes Like Chicken are now viewable in full online.

“Reaction to the change has been positive,” says John. “From the outset, we knew ROK Comics was at the forefront of a new development for comics, bringing them to mobile, and the past year has been a tremendous and exciting learning curve.

“Many creators have been very positive about comics on mobile, recognising the potential of a huge market that big comics publishers are just beginning to wake up to. Like us, they see mobile comics as a way of raising awareness of their creations in a format that reaches many new readers, and the potential, ultimately, for making money from this new form.

“Many see mobile a great way to promote their characters and strips, complementing their other distribution methods.”

Creators and publisher will share in any paid-for ad revenues generated by the online presentation, just as they already share revenue on WAP subscription page views from ROK’s mobile subscriber services operated in partnership with key telecoms such as Telenor, Exact Mobile and retailers such as Claires.

Hand in hand with the mainly behind the scenes changes noted above, the ROK Comics design team have transformed the main WAP site (wap.rokcomics.com). For pricing details in your country go to www.rokcomics.com/subscribe.php.

In the UK, for a free trial of the service on your mobile, text COMIC to 83736. For a full subscription text COMIC SUB to 83736. The UK subscription price is just £3 a month.
Don't forget to bookmark the site when you follow the link you are sent!

Machinima Comics?

The comic, right, is a concept I've been thinking about for some time now as a way for games companies to promote their games as a ROK Comic.

The art of S.T.A.L.K.E.R.: Clear Sky, a nifty looking First Person Shooter inspired by the 2007 Shadow of Chernobyl release from Koch Media caught my eye so I decided not just to run a press release on one of the web sites I write for, SciFiPulse in my spare time, but make something more of the stunning PR imagery available.

You can view the comic on the ROK Comics site itself and, since the comic is Fee to View online, grab the embed code and put it on other web sites, just like a YouTube video.

This is my first "Machinima Comic" -- a tip of the hat to the fabulous "computer game videos" fans of many games have created, which you can see on sites such as machinima.com. Admittedly, creating a comic from computer game renders is not as clever as some of the best Machinima, such as the Halo-inspired Red versus Blue, PEDS, based on Grand Theft Auto, or stunning projects such as The Dumb Man (created within Second Life), but the beauty of a ROK Comic based on game scenes is that it is of course much easier to create than machinima!

"Machinima Comics" could easily be used by games companies to promote their wares as well as providing an avenue for comic writers to create comics without (hem ham!) the need of an artist, offering a way for them to hone their scripting skills.

S.T.A.L.K.E.R.: Clear Sky is a survival FPS game for PC based on a 'what-if' scenario of the second Chernobyl Nuclear Power Plant accident. The game is created as a warning to mankind against mindless play with technologies.

S.T.A.L.K.E.R.: Clear Sky
is the official prequel to the renowned S.T.A.L.K.E.R. game created by the Ukraine-based GSC Game World studio, released in 2007. The game is set in 2011 and brings forth the events to have preceded the third campaign of Strelok to the Zone centre.

S.T.A.L.K.E.R.: Clear Sky
introduces an alternative look onto the events of the original game and offers the player to try himself out as a mercenary s.t.a.l.k.e.r. in search of his own path in the world of S.T.A.L.K.E.R.

• Official game site: www.stalker-game.com

• More information about the game is available on the official S.T.A.L.K.E.R.: Clear Sky channel on YouTube: http://www.youtube.com/user/stalkerofficial

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